Author Topic: Free VOIP Guild Channel Hosting - Criteria and Rules  (Read 17634 times)

Offline Atomicjellybean

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Re: Free Guild Mumble Server Hosting - Criteria and Rules
« Reply #15 on: June 29, 2013, 02:41:54 PM »
your other admins can set you up. :)

Perfect ok thanks

Offline Arizona_TNL

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Re: Free VOIP Guild Channel Hosting - Criteria and Rules
« Reply #16 on: February 16, 2014, 09:28:53 PM »
Would it be possible to get a few channels for people to use who do not already have guild channels in the TS?  My guild only really has 6 people that use TS on and off, and the guild that allowed us to use their channel has gone inactive, thus having their channel deleted.  As for moderation of these channels, perhaps some of the larger guild admins could help there if they are willing?  Unless there are other ideas of course.

Offline Vy_GW2

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Re: Free VOIP Guild Channel Hosting - Criteria and Rules
« Reply #17 on: February 17, 2014, 07:44:28 AM »
How about allowing temporary subchannels to be created by anyone under a specific place (in mind I have the PvE channel).  Those subchannels disappear the moment that the last person leaves the room and the person who created it gets channel ops so can guard it themselves (or password it)

My own guild tends to populate the top channels for both pve and pvp, mostly to try to encourage more people to break out of their shells and work openly especially in wvw instead of hiding in a guild channel buried far below in the server which automatically brings an unwelcome feeling when either a casual joins the server, or someone logs in without being invited to a particular guild channel and hence doesn't want to 'barge in' to see if the commander is leading a pug group there.

It was brought up in map chat a while ago and the response was that they dont' have op power in the top channels to help keep spammers out and control priority.  Temporary subchannels fix that by giving the creater (who can delegate down) channel op

 

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