Author Topic: PvP Interview Exclusive with Eric Flannum - Lead Game Designer of GuildWars 2  (Read 3789 times)

Offline Krytan Herald

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We know that you have events on the WvW zone, bosses and you can even get materials and crafting recipes by killing mobs and foes, and of course there are sieges, takeovers and other PvP stuff, but:

What are your plans for the WvW content of the game in the long run?

One of the coolest things that we’ve added to WvW recently is a persistent mini-dungeon that can be accessed through the three keeps in the center map. This area is designed with multiplayer PvP in mind and players can do things like activate the traps in the mini-dungeon to defeat enemy players. Of course, at the end of the area there’s a chest full of rewards.

We also have some exciting plans for WvW post-launch, but of course we don’t want to talk about our post-launch plans until after we ship the game and have had some time to implement things.

Will there be PvP tournaments or some other kind of scheduled competitions?

We fully plan to support tournaments in competitive PvP. We will have a variety of tournament types, from automated tournaments to more competitive scheduled tournaments.

We are still talking about whether or not we want to support any type of WvW tournaments after we launch. If player interest is high, then I think it’s definitely something we’d consider.

Will there be cycles for each of it as in every month you get new neighbors, and does the map reset in this case?

In WvW we plan to match up servers every two weeks. Which servers fight each other is dependent upon their ranking. It is definitely possible under this system for two or more servers to remain matched up when the rankings are recalculated. WvW maps do reset between each two week period.


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Source: http://www.mmoreviews.com/exclusive-interview-with-eric-flannum-the-lead-game-designer-of-guild-wars-2/
« Last Edit: July 20, 2012, 10:19:03 AM by Krytan Herald »

 

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